Indian mobile gaming industry on its way to $5B+ by 2025: Sequoia India-BCG report

29 Nov,2021

By Our Staff

 

Sequoia India has partnered with BCG to launch a report titled ‘Mobile Gaming: $5B+ Market Opportunity’. It is to assess the current mobile gaming market in India, and its prospects for expansion.  The report probes into the evolution of Indian mobile gaming in terms of genres, engagement, and monetization dimensions.

 

Said BCG Managing Director and Senior Partner, Vikash Jain: “The gaming industry in India has seen a growth of almost 40% in 2019-20, more than that of OTT, television and social media platforms. 86% of this market consists of mobile phone users. While there is large dependence on ad revenues today, increasing traction and engagement is expected to drive higher willingness to pay which will drive new ways of user monetization and rising ARPUs in the coming years.”

 

Talking about investor sentiment, Rajan Anandan, Managing Director, Sequoia India added: “Monetisation of Indian games, which has been a concern in the past, is already at $1.8B revenues ramping very rapidly. The industry is witnessing a significant investor interest in Indian gaming.  In fact, a third of all the funding for gaming in India came in the first quarter of 2021. The rise of gaming platforms is especially exciting, as evidenced by 80% of all funding going to platforms.”

 

The consumer survey conducted by BCG as part of this report, which gathered insights from 3200+ respondents across 21 locations in India to ensure comprehensiveness and representativeness, investigates gaming habits of the Indian gamer. BCG Managing Director and Partner, Mandeep Kohli explains, “The Indian gamer is not defined by their demographic. They are rather defined by their context – their needs, preferences, and gaming habits. An average player who plays to avoid boredom may spend around 1-2 hours on games, while a die-hard gamer who plays for the competitive spirit, can spend nearly double the time on gaming while playing the same game or a different game all together. Companies that are able to understand these varied consumers and identify which ones are they really serving are the ones which will lead the market.”

 

For the stakeholders, the report highlights key imperatives that will drive the next wave of growth for this fast-paced industry. These include enhancing the discovery and adoption through casual and free to play games, improving usage and retention by diversifying genres to increase engagement and retention, and effectively driving monetization through localized pricing strategies, among others. MPL, for example, has a genre agnostic platform. This has led to them being popular with a wider variety of gamers, resulting in more paying users and higher retention than most others in the space.

 

“80%+ of the mobile gaming market is driven by user spends, i.e., in-app purchases and real-money games, further catalysed by wide availability of quality smartphones, affordable internet and UPI,” said Prachi Pawar, Associate, Sequoia India.

 

Finally, the report also delves deep into the strategic choices of some of the most successful mobile gaming companies in India – Nazara, MPL, Dream11 and Gameskraft. “Being the first movers in their respective segments, some of these companies have helped shape the Indian gaming market. They continue to bet on new growth opportunities and build competitive advantage to stay ahead in this high-stakes game ,” added BCG Principal, Wamika Mimani.

 

Opportunities in this ever-growing gaming industry are immense in India. New stories are emerging every day, and many believe the best is yet to come.

 

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